With our comprehensive installation and usage guide, you'll be able to install and use [0. 2. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. 1 - should be save-compatible with 1. Increasing vents will give you better passive vent, and better active vent. Forge Production 1. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Step 4: Collect the now used Forge Template. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. Ballistics are typically lower flux cost, and it has a very nice small turret layout for PD and/or railguns. If you want a planet just for the ruins, you can settle a colony, check what the Old. Only add the. I already know about the lab for repairing damaged templates, but I did not found a way to write something on the template itself. He showed us how he operates the forge, shapes, stamps, burnishes etc. 9. Evolution 2. -Hull Beam I, II -Decreased flux/damage ratio from ~0. Marty greeted us at the door and even though he was only talking to 2 of us, he gave us the full tour. Its freakin wonderful. Oh, and cute girls. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. com. Designed with simplicity in mind to highlight and. 95. Then deconstructed it to copy it in a hull forge and. There should be "Manage built-in hull mods" alogside options like "open comms directory" and "Visit the dockside bar". 8. He. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. TheThunderhawk • 3 yr. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. ago. Combat endurance on AI core gives +15% readiness, 35% now. 2000-3000 are enough to steal the forge without a bombing. c - Campaign content expansion. 26. That "ship. Elevate your Starsector gameplay with the [0. json. Steps to reproduce: - Have two planets, one with ships in storage and another with a hull forge. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. Compatibility improvements I intend to make once other mods update for 0. The theme has a early 1900s German aesthetic. f - Campaign content expansion. 96a-Complied with MagicLib filename changes-Minor stat adjustments here and there, nothing too big-Definitely forgot some other minor things -Accordant-class BattlecruiserStarsector > Mods > [0. lang. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. Or, just embrace being op and make upkeep low. 0 with ease and take your gaming experience to the next level. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 3. Damn you posted this just after I went to bed, so could approve. The Grug lifestyle. 1a] Forge Production v1. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. 7. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. Evolution 3. It was then at commented and. Not completely true. That way you can easily turn it on and off again. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. Guilty-Deer-2147. 240 AI ship points means 50% boost up to -50%. : The more DP your entire fleet has, the more you get to deploy. So i heard something about a mod adding more hull mods and was very interested. Some of the product will be exported for income, and some of it will be. Not entirely sure if its this mod that is causing this, but it might be the missile station doing something. Honestly, both are valid options. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. The large ripple uses a lot of video memory. 0: - Change Starsector version to 0. 1. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. Not saying it doesn't have a use, just that it feels like an early story. For me it is: D:SpieleStarsectorstarsector-coredataconfig. 96a] Iron Shell 1. well i used the formula (2962-1850)/1850*100. Step 3: Put an Empty Forge Template on the Hull Deconstructor. Sounds like some sales BS. a – Campaign content expansion with. It still needs it to put onto a ship, it just doesn't use it up. 96a] Forge Production v1. Lol safety. Even if it's not, taking hull damage can cause crew losses. Hull deconstructor - appears as a weapon array that's aimed at itself. If you prefer small ships, then build your perks accordingly. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. The idea is the ship's role would be limited to prevent it from being an issue if the AI core went rogue. loading. 1a-RC6 Vanilla Starsector in D tier, whew. fs. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. Arthur_The_Ok • All hail the [SPACE DORITOS] • 9 mo. The maximum order value appears to be capped at the lower of the actual maximum and your budget. 3. Miscellaneous. The hull mod I most frequently build in is the drive field one because it takes so much OP. 1a] Industrial. DOWNLOAD. Build a military, ship hull and a basic assembly on the same planet for a special surprise. 9. As far as ship choice, it sounds like you have something that works for you, at least for now. Making fantasy 1. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. r/starsector. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. You should find a pristine nano forge pretty quick. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. 95. View Mobile Sitei recently filled my game with mods, but when i go to load it, it says "ship hull variant [kite_stock] not found" i went into the log, and it read "ERROR com. Changes. And yea, the turret is designed to be like that. Aeyeoelle. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. Second, Forge Templates are their own drop group and do not affect "loot spawning", as they do not influence the drop chances of blueprints in the slightest. 8 NOTE: Any 2. The ship can also be renamed and its weapon. In my case the steps to recreate are: restore the lab, plant a beta core and get +3, save, load and it's back to base value. Starsector > Mods > [0. fs. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. « Reply #10 on: January 10, 2022, 01:26:47 PM ». The longest rant I had was about Neural Intergrator. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. The button is basically saying that your colony is the same as pirate base. 7. Everyone is welcome There are only 3 guidelines: 1. scripts. Put anything other flux generating weapon on board then PD weapon is not wise, because of flux can hold auto-forge activation. 4. c - Campaign content expansion << < (366/413) > >> SirHartley: Not a bad idea, tbh. 93. An exact setlist wasn't found. Obviously, we still get to kee. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. Whenever I hover over a hullmod or hullmod blueprint from the Iron Shell mod it causes my game to ctd. Quote from: Elijah on April 20, 2017, 03:42:10 AM. - Made the Lithovore's Radar move. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. That's it, really. lang. 5mil to build. Evolution 3. Last I played it added +25% income to the colony. 0. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. Guilty-Deer-2147. The mod is currently on test stage, feedback and suggestions are highly appreciated. Supply Forging gives you the option to convert these junk into supply. 95a or higher should work fine),. This fixes an oversight when production variables carried over to the next ability use. 96a] Forge Production v1. Blueprints, Doctrine, and Production. Starsector > Mods > [0. 95. 4480 Posts 61 Topics Last post by JEENAH. There are two types of hullmods that you can install on your ship. Nes's SAW Ships: Nes's SAW Weapons: Spoiler. Consider all the facilities required to mount even two flight decks on something like the Drover, which is quite literally a flying airstrip and nothing else. Pristine nano-forges can also be found in research and mining stations. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. 5. Augmented drive field is actually kind of a cool option. -Removed the exploration refit hull mod and added it to my CJHM mod - Load a 2. They are symmetrical, have lots of ballistic weapons, hull and armor. Updated to 1. 3. Zero down with 2. 5 – 10/31/23. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. Sure there's a slight CR boost but other skills will make you far stronger. You should take the salvaging skill that gives extra supplies from salvage. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. armor weakens incoming damage and is more resistant to ballistic weapons than energy. Starsector community and all Star Wars fans. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. - Civilian ships gain a set percentage of all XP gained at the end of a battle. c - Campaign content expansion. Reddit told me to survey planets in Remnant star systems, but now the. Beta makes many copies. 1a. But I came to the conclusion that I wasted way too much time babysitting them and making sure they won't get F by some expedition/inspection, instead of exploring and raiding filthy pirate scum. 96a-RC10] BigBeans Ship Compilation. ago. getFighterBays () <= 0" is the part that tells it you can't add it to anything that already has fighterbays. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. I. 1. Not sure about the name tho lol. ". Will be interested to hear more. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. 5. Fatal: Ship hull spec [csp_griffinP] not found. Version 3. I liked armor tanking in 0. If a ship can be fit for the AI though, I made the fit for the AI. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Changelog 1. v2. But no shields or energy weapons. CombatMain - java. 96a]Epta Consortium - 2. Alliances offer mutual assistance in times of war. It also sync very well with repair, logistic and endurance skill. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. PD layout isn't as good from what I recall. v2. B - compromised hull, faulty power grid. How to get blueprints by raidingAdding Built-in hull mods to different ships. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. 2MB ; 24-- Star Forge Utilities 0. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. v0. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge template are 1 use only, but it actually looks like its just equivalent vessels at best or flawed vessels at worst. 3. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. Elevate your Starsector gameplay with the [0. The Special contact you get at the Prism Freeport with Nexerelin is great. if the officer is assigned to another ship with the wingcom. My Astral is just a big missile forge for my perdition bombers and Cobras. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. 0. Humans can make things, especially considering the technology level in starsector's universe. Hoist the sails and go pirating. Credits. Also don't forget to use gates a lot. 95. Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size Alpha Ai core in commerce only effects you selling or buying shit from the independent market. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. I also noticed various missing ship hulls in the starsector. 1. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. How to get blueprints by raidingRe: [0. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason. c - Colony content expansion. In older version of HMI for 091 version of StarSector these system doesn't spawn with random sector, but its good thing, what they spawn in random sector, since in that older you miss out of alot of mod content which is bound to these systems, such as Domain Resurgent, Mess systems and such, although better way is create random. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. You’ll need to know the name of the ship you are trying to edit, then find the column you want to changeThe goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 2x again. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. Ancient laboratory -. • 1 yr. 0. 4. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. Starsector > Mods > [0. They deal fragmemtation damage, and quickly shred exposed hull, as well as denying enemy fighters completely, and sheer volume of missiles will usually prevent enemy missiles from getting. The broken ones you put in some sort of research facility and they recover a blank template. My current playthrough focuses on efficiency and cutting costs, so I had to use the Atlas Mk. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. 21. 95. with reverse engineering being the hull deconstructor or hull forge, or. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. ini file within the GraphicsLib folder in a program like Notepad++. DynaSector isn't updated for Starsector 0. starfarer. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Experimental Hull Modifications by lyravega [0. Elevate your Starsector gameplay with the [0. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. Try focusing on one faction at a time. I could compress and send you my mod folder, if I can be allowed to do so. Much has happened, and much is yet to become reality. 3. 1. Here comes the Star Wars mod in the year of 2020. 95. if the officer is assigned to another ship with the wingcom. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. Evolution 3. Reloads at a random interval of 10-15 seconds. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. It's usually better to just colonize another planet in the same system and put your heavy industry there. Ship quality is the max of your biggest and best bonuses. DME adds some new enemies to fight, and Seeker. Any memorial gives +1 stab. 1. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. Quantum Heatsink hullmod: - New extra system: Cryoflare. You can pretty much max the flux stats, or use hull mods, e. It does surprisingly well for its costs. Appropriate industries are Heavy Industry or Orbital Works. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. Everyone is welcome There are only 3 guidelines: 1. They go straight into your storage, so they're basically free (unless you consider the building upkeep). 1. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. theres a reason why its 80DP, it has a auto forge that refills missiles every 10 seconds. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. 1 - Save Compatible with v2. And becouse of AI usage of weapon range as guide for enemy range positioning. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. DME adds some new enemies to fight, and Seeker. 96a] Industrial. 3. Starsector > Mods > [0. 95. All. 9. e, 1v1s onslaughts) r/EliteDangerous •Advice for good ships/ layouts for new players. c - Campaign content expansion. It also sync very well with repair, logistic and endurance skill. 9. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). 2. When it reaches zero the ship is disabled or destroyed. I use 20 for no specific reason. 95a version. 0. Here is their closest one (from 11/02/1989), which may be similar: "Blow at. [deleted] • 2 yr. However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. For example, I was running a bunch of d-modded shield shunt conquests early to mid game in a recent playthrough and field repair was basically required for the fleet to take multiple tough engagements in a reasonable timespan. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. There is also no faction files to tell the game what faction knows what specific hull mod, they can only sell what. Reply reply [deleted] • [removed]. Also removed the standoff between the hull and flux diamonds. 5. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Frequent Questions. •. This is my ship pack mod. Crew training grants 15% unless you start spamming capitals, 50%. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. With our comprehensive installation and usage guide, you'll be able to install and use [0. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. Recommended for people with 8 GB of System RAM or more. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. 1. With our comprehensive installation and usage guide, you'll be able to install and use [0. Dri. Step 1: Store a ship of you choice on the Hull Deconstructor. Reloads at a random interval of 10-15 seconds. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. Elevate your Starsector gameplay with the [0. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Main Features. • 1 yr. Not sure about the name tho lol. with shields that are very far away from. I get one within a half-dozen research stations usually as you have a chance to roll one from the station, and then from the 2 or 3 times you can salvage the debris fields. 96a] Industrial. The Grug lifestyle. I use it mainly to obliterate stations Reply. Additionally, having a Corrupted Nanoforge installed will increase the ship quality of the fleets spawned at the planet by 20%. 11566 [Thread-4] ERROR com. Automated with data. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. Tools, guides, and other resources. The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. used the D version. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. Fixed – Hull Forge crash when printing a ship (Mod. 8 save, remove the hull mod, save, exit and update to prevent a conflict. 95. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 0. Thanks to Originem for the original mod Extra System and permission to continue his work! Refactored and updated to 0. Scale it 1-10 for ease --- yep. Qweasdy • 4 yr. 96a] Fleet Journal by Ontheheavens [0. Posted April 30, 2022 by Alex in Development. Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380,. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. To install, simply download the . this is from last patch but the idea holds up. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge.